ARL 44

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V ARL 44 experimentale 100/60/60 20 360 320 8,350 7,000
VI ARL 44 nouvelle 80/45/45 22 360 330 6,100 20,430 6,500

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
VI 76 mm Gun M1A1 115/110/185 128/177/38 3.75 0.43 50,330 1,567
VII 90 mm DCA 30 240/240/320 135/175/45 8.57 0.4 9,300 64,000 2,050
VII 90 mm F3 240/240/320 170/248/45 8.80 0.39 15,000 87,000 2,200
VII 105 mm canon 13TR 300/300/360 165/223/54 10.70 0.41 16,350 94,350 2,400
VIII 90 mm DCA 45 240/240/320 212/259/45 10.00 0.38 18,500 121,250 2,750

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI Maybach HL 230 575 20 Gasoline 26,000 700
VIII Maybach HL 230 P 45F 750 20 Gasoline 18,800 55,000 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V ARL 44 46.96 18 8,600 14,200
VI ARL 44 Bis 50.5 20 4,930 15,420 14,200

Radio:

Tier Name Range, m XP Cost Price Weight, kg
VI SCR 508 400 21,600 100
X SCR 528F 750 9,000 54,000 80
Equipment compatible with this tank:
Improved Ventilation Class 3. +5 to role and skill training level percentages for all crew membersLarge-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeLarge Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 2. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Strong coffee. Increases all crew skills percentages by 10 for one entire match

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