Published in "Tier VI" Category

AMX 13 75

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V FL10 40/20/20 44 360 380 2,900

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
V 75 mm SA49 L48 110/110/175 108/148/38 3.68 0.42 35,640 1,520
VI 75 mm SA50 135/135/175 144/202/38 4.68 0.36 5,820 64,200 1,740

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
V SOFAM 8Gxb 250 20 Gasoline 18,000 400
V 6F11SRY 280 15 Diesel 1,300 19,500 400
VI Detroit Diesel 6V53T 300 15 Diesel 5,000 27,000 770

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V AMX 13 75A 14.65 38 7,350 1,500
VI AMX 13 75B 16.35 40 5,140 16,250 1,500

Radio:

Tier Name Range, m XP Cost Price Weight, kg
VI SCR 508 400 21,600 100
X SCR 528F 750 9,000 54,000 80
Equipment compatible with this tank:
Improved Ventilation Class 1. +5 to role and skill training level percentages for all crew membersEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeSmall Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 1. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Strong coffee. Increases all crew skills percentages by 10 for one entire match

ARL 44

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V ARL 44 experimentale 100/60/60 20 360 320 8,350 7,000
VI ARL 44 nouvelle 80/45/45 22 360 330 6,100 20,430 6,500

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
VI 76 mm Gun M1A1 115/110/185 128/177/38 3.75 0.43 50,330 1,567
VII 90 mm DCA 30 240/240/320 135/175/45 8.57 0.4 9,300 64,000 2,050
VII 90 mm F3 240/240/320 170/248/45 8.80 0.39 15,000 87,000 2,200
VII 105 mm canon 13TR 300/300/360 165/223/54 10.70 0.41 16,350 94,350 2,400
VIII 90 mm DCA 45 240/240/320 212/259/45 10.00 0.38 18,500 121,250 2,750

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI Maybach HL 230 575 20 Gasoline 26,000 700
VIII Maybach HL 230 P 45F 750 20 Gasoline 18,800 55,000 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V ARL 44 46.96 18 8,600 14,200
VI ARL 44 Bis 50.5 20 4,930 15,420 14,200

Radio:

Tier Name Range, m XP Cost Price Weight, kg
VI SCR 508 400 21,600 100
X SCR 528F 750 9,000 54,000 80
Equipment compatible with this tank:
Improved Ventilation Class 3. +5 to role and skill training level percentages for all crew membersLarge-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeLarge Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 2. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Strong coffee. Increases all crew skills percentages by 10 for one entire match

SU-100

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
VI 85 mm D-5S 160/160/280 120/161/43 4.43 0.43 61,530 1,500
VII 85 mm D5S-85BM 165/165/290 144/194/44 5.37 0.34 15,500 73,600 1,850
VII 100 mm D10S 230/230/330 175/235/50 7.08 0.4 16,500 78,180 2,257
VII 122 mm D-2-5S 390/390/465 175/217/61 12.79 0.43 17,000 84,980 2,600

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI V-2-34 500 15 Diesel 27,860 750
VI V-2-34M 520 15 Diesel 6,200 29,500 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V SU-100 37.4 34 9,100 8,500
VI SU-100-60 38.7 36 5,375 16,830 8,500

Radio:

Tier Name Range, m XP Cost Price Weight, kg
IV 9R 325 1,980 80
VIII 9RM 525 4,040 24,240 100
Equipment compatible with this tank:
Improved Ventilation Class 2. +5 to role and skill training level percentages for all crew membersMedium-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeCyclone Filter. +50% Engine hit pointsWet Ammo Rack Class 1. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsEnh. Christie Suspension. +10% Suspension Load Limit and +30% to Suspension hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLend-Lease Oil. Increases engine power (and therefore, vehicle acceleration) by 5% for a single matchRemoved Speed Governor. While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tanks engine suffers 1.5 hitpoints damage for each second you are acceleratingLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Extra Combat Rations. Increases all crew skills percentages by 10 for one entire match

T-34-85

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
VI T-34-85 90/75/52 49 360 350 12,500 7,000
VII T-34-85 extended 115/90/75 46 360 350 7,220 15,550 7,800

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
V 76 mm S-54 115/110/165 109/156/39 4.57 0.41 41,480 1,390
V 122 mm U-11 450/370 61/160 11.43 0.57 3,750 59,920 1,600
VI 85 mm ZiS S-53 160/160/280 120/161/43 5.03 0.42 4,800 62,000 1,550
VII 85 mm D5T-85BM 165/165/290 144/194/44 5.82 0.37 15,500 73,600 1,850
VII 100 mm D10T 230/230/330 175/235/50 9.71 0.42 16,500 78,180 2,257

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI V-2-34 500 15 Diesel 27,860 750
VI V-2-34M 520 15 Diesel 6,200 29,500 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V T-34-85 35 37 7,730 7,800
VI T-34-85-60 35.3 40 3,995 9,500 7,800

Radio:

Tier Name Range, m XP Cost Price Weight, kg
IV 9R 325 1,980 80
VIII 9RM 525 4,040 24,240 100
Equipment compatible with this tank:
Improved Ventilation Class 2. +5 to role and skill training level percentages for all crew membersMedium-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeCyclone Filter. +50% Engine hit pointsMedium Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 1. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsEnh. Christie Suspension. +10% Suspension Load Limit and +30% to Suspension hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLend-Lease Oil. Increases engine power (and therefore, vehicle acceleration) by 5% for a single matchRemoved Speed Governor. While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tanks engine suffers 1.5 hitpoints damage for each second you are acceleratingLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Extra Combat Rations. Increases all crew skills percentages by 10 for one entire match

T-150

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V T-150-KV 90/90/90 24 360 320 9,900 7,150
VI T-150-220 100/100/75 24 360 330 3,940 19,400 10,000

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
V 76 mm ZiS-5 110/110/156 86/102/38 4 0.46 33,400 1,155
V 57 mm 413 85/85/95 112/189/29 2.3 0.34 2,300 38,000 740
V 122 mm U-11 450/370 61/160 11.01 0.57 3,750 59,920 1,600
VI 85 mm S-31 160/160/280 119/159/43 4.8 0.42 4,350 42,200 1,500
VII 107 mm ZiS-6 300/300/360 167/219/54 10.70 0.45 14,400 68,290 2,400

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI V-2K 500 15 Diesel 23,050 750
VI V-5 560 15 Diesel 5,500 27,860 700
VII V-5F 700 15 Diesel 8,500 39,000 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V T-150 51 16 10,720 10,600
VI T-150M 58.8 18 5,110 16,400 10,600

Radio:

Tier Name Range, m XP Cost Price Weight, kg
V 10R 360 3,660 100
VII 10RK 440 3,100 18,600 100
Equipment compatible with this tank:
Improved Ventilation Class 3. +5 to role and skill training level percentages for all crew membersLarge-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeCyclone Filter. +50% Engine hit pointsLarge Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 2. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsEnh. Torsion Bars 5+ t Class. +10% Suspension Load Limit and +30% to Suspension hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLend-Lease Oil. Increases engine power (and therefore, vehicle acceleration) by 5% for a single matchRemoved Speed Governor. While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tanks engine suffers 1.5 hitpoints damage for each second you are acceleratingLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Extra Combat Rations. Increases all crew skills percentages by 10 for one entire match

KV-2

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V MT-1 90/75/70 14 360 320 9,380 11,050
VI MT-2 90/75/70 16 360 330 5,300 17,200 12,050

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
V 122 mm U-11 450/370 61/160 11.01 0.57 59,920 1,600
VI 152 mm M-10 700/910/700 110/86/206 24 0.6 5,800 60,000 2,300
VII 107 mm ZiS-6 300/300/360 167/219/54 9.69 0.45 14,400 68,290 2,400

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
IV M-17F 500 20 Gasoline 13,460 610
VI V-2K 500 15 Diesel 5,100 23,050 750
VI V-5 560 15 Diesel 5,500 27,860 700

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
IV KV-2 Mod. 40 56.8 18 4,020 10,600
VI KV-2 Mod. 41 60.8 20 4,800 15,900 10,600

Radio:

Tier Name Range, m XP Cost Price Weight, kg
V 10R 360 3,660 100
VII 10RK 440 3,100 18,600 100
Equipment compatible with this tank:
Improved Ventilation Class 3. +5 to role and skill training level percentages for all crew membersLarge-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeCyclone Filter. +50% Engine hit pointsLarge Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 2. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsEnh. Torsion Bars 5+ t Class. +10% Suspension Load Limit and +30% to Suspension hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLend-Lease Oil. Increases engine power (and therefore, vehicle acceleration) by 5% for a single matchRemoved Speed Governor. While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tanks engine suffers 1.5 hitpoints damage for each second you are acceleratingLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Extra Combat Rations. Increases all crew skills percentages by 10 for one entire match

KV-1S

Turret:

Tier Name Armor, mm Traverse Speed, d/s Traverse Arc, deg View Range, m XP Cost Price Weight, kg
V KV-1S mod. 1942 82/75/75 28 360 315 9,900 7,020
VI KV-85 100/100/100 28 360 332 5,305 17,500 7,620

Gun:

Tier Name Damage, HP Penetration, mm Reload time, s Accuracy, m XP Cost Price Weight, kg
V 76 mm ZiS-5 110/110/156 86/102/38 4.29 0.46 33,400 1,155
V 76 mm S-54 115/110/165 109/156/39 4.57 0.41 4,300 41,480 1,390
V 122 mm U-11 450/370 61/160 11.43 0.57 3,750 59,920 1,600
VI 85 mm D-5T 160/160/280 120/161/43 4.86 0.46 4,500 61,530 1,500
VII 122 mm D-2-5T 390/390/465 175/217/61 16.00 0.46 17,000 84,980 2,600

Engine:

Tier Name Power, hp Fire Chance, % Type XP Cost Price Weight, kg
VI V-2K 500 15 Diesel 23,050 750
VII V-2IS 600 15 Diesel 11,000 36,000 750

Suspension:

Tier Name Load Limit, t Traverse Speed, d/s XP Cost Price Weight, kg
V KV-1S 42.8 28 9,100 11,500
VI KV-1S bis 48.2 30 4,915 15,390 11,500

Radio:

Tier Name Range, m XP Cost Price Weight, kg
V 10R 360 3,660 100
VII 10RK 440 3,100 18,600 100
Equipment compatible with this tank:
Improved Ventilation Class 3. +5 to role and skill training level percentages for all crew membersLarge-Caliber Tank Gun Rammer. -10% Loading TimeEnhanced Gun Laying Drive. -9% Aiming Time at all timesCoated Optics. +10% View RangeCyclone Filter. +50% Engine hit pointsLarge Spall Liner. +15% Armor protection from ramming and explosionsWet Ammo Rack Class 2. +50% Ammo Rack hit pointsFill Tanks with CO2. +50% Fuel Tank hit pointsEnh. Torsion Bars 5+ t Class. +10% Suspension Load Limit and +30% to Suspension hit pointsBinocular telescope. +25% View Range when tank hull is stationary for 3 secondsCamouflage net. +25% to the tanks camouflage factor when the tank hull is stationary for 3 secondsToolbox. +25% Repair speed
Consumables compatible with this tank:
Small Repair Kit. Repairs one chosen damaged module until the end of the match when activated by the respective buttonSmall First Aid Kit. Heals one chosen injured crew member until the end of battle when activated by the respective buttonManual Fire Extinguishers. If the tank catches fire this consumable extinguishes it when activated by the respective buttonLend-Lease Oil. Increases engine power (and therefore, vehicle acceleration) by 5% for a single matchRemoved Speed Governor. While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tanks engine suffers 1.5 hitpoints damage for each second you are acceleratingLarge Repair Kit. Repairs all currently damaged modules until the end of battle when activated by the respective buttonLarge First Aid Kit. Heals all currently injured crew members until the end of battle when activated by the respective buttonAutomatic Fire Extinguishers. Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%Extra Combat Rations. Increases all crew skills percentages by 10 for one entire match
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